If you have any specific questions (that don't violate any NDAs), I'd be happy to offer my personal opinions. Let's assume, rather generously in my opinion, that the lifetime total player count was 50,000 for each of these games. If you can playtest the game physically, do that first to further reduce development time and allow you to go through more iterations before having to code them. I only stopped playing that game because they churned out so much content that I felt like I could never keep up. You could level perfect cards but fail to draw leveled cards through most of the next level. :-). New player experience is by far the most expensive and reworked component of a game. Once a card is played, it is replaced by a more powerful variant of the card (upgrade) up to a maximum level. I was always a bit of a fanboy and rooting for the game, but that moment made it clear they still didn’t have a handle on things. Hope that helps. You can click on random stuff on the field while you're bored and stuff is happening. And sometimes after you went through this procedure, the game would never show you new changes live. Press question mark to learn the rest of the keyboard shortcuts. If bad blood does develop, NEVER EVER EVER punish the user for it or in any way diminish the user experience (e.g. Because for every thread in the forums where one guy is pointing out something that's really irking him, there are 30 more guys that didn't feel like writing it all down. 1 turn of good or bad RNG would decide these games. Also, plan accordingly... don't set the bar too high for your developers in terms of development time; have a generous timeline so you can beat the milestones you're setting in advance. The only way to succeed appears to be to have the player numbers of something like Hearthstone or MTGA. The 3 issues below are the ones I think are the main cause for the game's decline, Issue #1: Power creep accelerating the pace of the game. SolForge Turn Phases. It's just a dollar. 5) Ever-changing release cyclePeople like when they know what to expect. You CONSTANTLY had to leave games and reconnect. Cards listed on the "public" marketplace would be randomly selected by the game, and wouldn't be coming from any individual players' pools, but would simply be sold by the game itself (effectively spawning new copies of those cards). Additionally, the length of each game was long enough that a turn of good or bad RNG was unlikely to decide the game. Solforge has very little variance deck to deck in terms of building a deck to win in the first X number of turns; you basically just have a deck that works well at all times and probably works better in the mid to late game than it does early game. It’s based around creature combat in lanes with victory obtained through reducing your opponent’s life total to 0. But if I compare this to Fire Emblem Heroes again, it feels like in that game, you were overwhelmed with free stuff. You had to spend about 10-20 dollars or get very little in return. Two glaring things that stood out was: the new client release that was absolutely broken, and took them days to figure out to make it a sandbox mode with rollback after problems were resolved. Meaning we had to iterate or throw away that effort. Got it, thank you so much for everything. 8) Closed environment - you couldn't get money OUT of the gameI'm not entirely sure how important this aspect is... but I always felt like if you're allowed to dump money INTO a game, the game should also allow you to EXTRACT money from it. Follow 11523. A lot of players who had drifted during the client refactor doldrums came back to give things a second chance, and the official ladder was a big draw. 1,000 users is lowball, too, but at 10,000 users, you'd still need to get each user to pay $100 on average in order to make back your development costs, let alone turn a profit. Please pay attention to the New Player Experience. Why did SolForge die? Is there a cool legendary you wanted, or a cool alternate art card you wanted to complete your collection? Spiritstone Sentry effectively reduced the cost of sacrifice effects to 0, and prevented any future sacrifice synergies from being printed. Stone Blade Entertainment is raising funds for SolForge Digital Trading Card Game on Kickstarter! Just give players an opportunity to enroll in a tournament that costs 1 $ entry. In an effort to bring you more of the digital world of Board Gaming, we're taking our first dive into a recorded Critical Play of Solforge! There they duel and hone their skills as they wait for the time when the SolForge is ready to bend its will to the one it deems worth… EVERYONE would constantly play in these events if the client allows for fast games (not the SolForge crap with the 20 minute game clock instead of a TURN clock - a turn clock in SolForge wouldn't have worked by the way as you'd lose the connection numerous times throughout a game, which is basically...)TCG players always believe they have the best deck. With a game like SolForge, the mechanics of leveling up were so intrinsic and difficult to playtest physically that we frequently had to wait for a mechanic to be coded before we could playtest it and find out it wasn't as fun as we first thought. This length was enough that players would be able to reliably play several of the cards they leveled up to level 3 each game. Things like level screw didn't matter, for the same reason mana screw hasn't killed magic. Extremely poor systems in place to punish bad sportsmanship: like players that would just stop playing for 19 minutes straight once you had them cornered. 6) (Next to) no Organized PlayIt's hard for me to realize that I forgot this in my first post as it's so blatantly obvious... (what's worse is that this was a Stoneblade problem BEFORE SolForge... they really should have known better as they also made Ascension, an excellent deck building game that's still my favorite gaming app. I'll post both later. The current open beta version includes deckbuilding, collection management, online play, AI opponents, tournaments, drafts, and more. A handicap system might be needed, New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. It’s based around creature combat in lanes with victory obtained through reducing your opponent’s life total to 0. You'd have to leave the game, reconnect and then you might see if something happened. There are a couple of bad games out there in the app store that are super popular just because the client is so published. Don't form an unhealthy overreliance on an outside entity that may one day develop bad blood. Each player begins with a deck of cards and 120 health points, they must play these cards and reduce the opponent's health zero to win the game. I don't even remember if SolForge did this, I remember that fans were into it and they were advocating for it and they probably even ran tournaments in such a format, but I don't think Stoneblade themselves did it? There would be 15-20 cards on the public storefront at a time, these cards would be randomly selected from the pool of all available cards (with lower chances for higher-rarity cards to appear), and would rotate out every ~30 minutes to 2 hours. The creators of Ascension and Magic: The Gathering have joined forces to create a revolutionary digital trading card game. It seemed (I’m speculating here) that there was some rift that happened between SBE and FRG. SolForge, the collectible card game co-created by the original creator of Magic: The Gathering, is shutting down at the end of the month.To find … Though the rebalance helped a little, there were still a lot of strictly worse cards out there. , Ben Barrett, writing in Rock, Paper, Shotgun, found the game had the "addictive nature synonymous with the genre", and found himself logging in almost daily to play. You just had to wait until it somehow became the card of the month, and if it wasn't, tough shit. It was literally unplayable unless you had a top tier deck and just barely playable if you did. They invested a pile of time (and likely money) with a different developer (FRG) to re-do the client app. Build your own decks from multiple styles of play, and play against friends or compete in online tournaments - or for a little downtime, face the single … As each new set came out, this % decreased, and at some point <10% of the cards from each pack are relevant to an experienced player. , "SolForge officially launching next week with a ranked ladder and a brand new UI", "Free-to-play CCG SolForge is shutting down", "SolForge gets a stay of execution thanks to Grinding Gear Games developers", "r/SolForge - ReForged shutdown notice 16 Jan 2019", "How SolForge Will Set The Video Card Game World Alight", "Clash of the Cards: Hearthstone vs. SolForge", https://en.wikipedia.org/w/index.php?title=SolForge&oldid=979613521, Video games developed in the United States, Articles using Infobox video game using locally defined parameters, Creative Commons Attribution-ShareAlike License, This page was last edited on 21 September 2020, at 18:53. SBE was incredibly slow to react to and/or resolve problems like bugs and broken cards/metas. My primary concern has increasingly become that digital TCG's/CCG's may simply impossible to develop for with the expectation of profitability due to how small the playerbase in general is. If there is no opponent card in the lane, the damage is dealt directly to the opponent. The game was released in May 2016 following three years in early access. There were also some pretty bad quality control practices. I've demoed this game for Stoneblade at PAX East multiple times now. SolForge is a digital card game, released by Stone Blade Entertainment on August 13, 2013. , The game's servers were still online in 2018, however, updates to the official client ceased so the fan community developed an unofficial client to address bugs and add features called ReForged (formerly KUSC). Solforge is a new DCCG currently being developed Stone Blade Entertainment. I currently have two lists: one like Karnegal's sample list and a tempys/alloyn aggro/ramp list. There were many cards printed throughout the game that enabled different types of strategies, but also limited the types of cards that could be designed. It was extremely frustrating. Judging from what happened to SolForge, not many. When the game launched, all the cards you opened from packs would be relevant. New Thread ; Printer Friendly ; Subscribe ; Bookmark ; Thread Rolls. StarvingGamer. Your Tags: Add tags. The problem is not that these cards exist, as these are interesting effects to build around. Therefore, while there was a small loyal fan base (I think the mechanical game is head and shoulders above Hearthstone) it was prohibitive to new players and it required Kaelari’s third party site to really make the game fun (good matchmaking, card trading, chat, agreements to not use broken cards since rebalance was so rare). You're starting a new game? Weirwood Patriarch boosted the effective strength of all 3-attack units, to the point that most of those units would only be playable in a Weirwood Patriarch deck. Watch your words, for they become actions. When set 2 came out, a lot of players had most of the cards from set 1, so only set 2 cards were relevant, so about 40% of cards from each pack. SolForge is a Kickstarter success story, nearly doubling their not insignificant target of $250,000, and since then going live on Steam, where it has been unfolding for a couple of weeks. In an effort to bring you more of the digital world of Board Gaming, we're taking our first dive into a recorded Critical Play of Solforge! So all together now: nonexistent story mode/single player means forcing newbies in PvP where bad algorithm pummels the crap out of them, and no way to get good (legendary) cards without spending gobs of money or playing for about 3-4 months straight to cobble together a halfway decent deck that can win in PvP, getting stomped and losing all the while. Solforge, which is free to play, recently went live near Gen Con 2013, and is improving as we go, allowing for custom deck building now, and campaign and tournaments down the road. Most card rewards were in the form of generic packs, which included cards from every set. Solforge is a Digital CCG from the makers of the popular board game ascension and the creator of Magic Richard Garfield. Watch your words, for they become actions. SolForge. SolForge takes place on Solis, a planet that has gradually frozen under the diminished warmth of a dying sun. Amplified randomness draw problem on turn 2.1, 3.1. Most of the other issues people have listed were either symptoms of the above or irrelevant. SolForge is a free-to-play, digital collectible card game in which players get to construct their own decks and challenge their friends, or battle against a computer.Though still in open beta and part of the Early Access program on Steam, it already features deckbuilding, collection management, online play, AI opponents, tournaments, drafts, and more. The below are simply some of my own thoughts and opinions, and do not represent any company I have worked for in the past, present, or future :). SolForge is a digital card game, released by Stone Blade Entertainment on August 13, 2013. New players no longer had the option or even the dream of going infinite in draft to build up a collection to compete with experienced players. It's going live in 8 days. The current open beta version includes deckbuilding, collection management, online play, AI opponents, tournaments, drafts, and more. SolForge was a free-to-play digital collectible card game by Stone Blade Entertainment. SolForge is a digital card game created by Stone Blade Entertainment in which you build a thirty card deck using cards from your collection and battle other players from all around the world. (): Watch your thoughts, for they become words. Thank you, I forgot the power creep. Killion gave a huge boost to leveling strategies, and made it easy for control decks to play a level 3 card without ever playing its level 1 or 2 versions. SolForge is a good, interesting game, providing you get used to its unique brand of swinginess. Continuously. Wonderful! Since the Story Mode was so bad, new players pretty much were forced to play online matches (and the daily rewards were almost entirely based on online matches). I don't expect my game to be massively more popular than Faeria, Hex, or Solforge, so I can use those games' peak player counts as a rough guideline for about how much attention I can reasonably expect to receive as a newcomer to the industry once my product is ready for launch. I've demoed this game for Stoneblade at PAX East multiple times now. SBE tried to address this by printing cards, but I think they failed, becasue if you don't know how to best mitigate level screw, how are you supposed to know which combination of cards helps best against it? Give it time, build some decks, watch some videos, read some articles, there is plenty to see and learn. However, Stoneblade determined that players were getting too much out of draft, and reduced the rewards many times. This means that you can use a creature’s activations and abilities, and the creature will now attack the opponent during every attack phase. A few things to note -- the F2P prizes are for logging in, winning a game (includes vs. CPU) and winning three games (same) so you should be able to get … Or you could just buy packs from the specific set and narrow down the element to the one containing the card(s) you're after. , SolForge is a competitive two-player turn-based strategy game. This might have been okay if PvP were well thought out, but... ...the match algorithm was poor. With a Digital game, you have to pay a higher cost for each card/mechanic you want to try out. Solforge, which is free to play, recently went live near Gen Con 2013, and is improving as we go, allowing for custom deck building now, and campaign and tournaments down the road. Soul for Real (also known as Soul 4 Real and Soul IV Real) is an R&B group from Wheatley Heights, New York, currently living in Atlanta, Georgia made up of brothers Christopher Sherman Dalyrimple a.k.a. Rate of developer adjusting meta dominant cards was way too slow. I intend to have dedicated packs for each new set/expansion (as well as options to limit the contents of the pack to a particular color/element in exchange for boosting the price of the pack to narrow down the contents), as well as a free marketplace system where players can buy and sell cards on their storefronts freely, as well as a "public" marketplace where individual cards are sold directly on the storefront (not by any individual player, but by the game) for prices roughly equal to the value of the card or a bit higher. A few cards like these should exist in every set. The game is available on PC and iOS, and an Android version is in development. 8.2K likes. This set expectations pretty high for a lot of folks (me included); they assumed it would continue in this way. Popular Tags: David desJardins . I will make sure not to make the same mistakes. My friend and I have been trying to play a game for the past 20 minutes, and after each turn we need to exit the game and reload it. The official client is still available on Steam as of October 2019, however has been removed from mobile stores. Let me know if you're interested in a consultation. The leveling mechanic, which was the most important mechanic in Solforge, became far less reliable, and some decks ended up entirely ignoring this mechanic. Lots of reasons, the biggest though was spending WAY WAY too much on their servers, this drained resources from everything else and caused most of the other problems. Hey, everybody can afford a dollar, right? Tell people in advance if you're going to miss deadlines. SolForge is Leaving Early Access after Three Years Unleash the warmth within when SolForge becomes fully available on Steam on May 31. Wait another month. They simply didn't have the resources needed. This game sounds like it has a major Yugioh problem. Issue #2: Card design space shrunk with each new set. The creators of Ascension and Magic: The Gathering have joined forces to create a revolutionary digital trading card game. 7) Technical difficultiesThis is somewhat secondary to the play experience, but if your client is crap, the game is crap. (): Watch your thoughts, for they become words. The game is available on PC, iOS, and Android. From a philosophical standpoint, I would trust that any investment I made into minimizing the time required to make new mechanics and cards using those mechanics would pay for itself, regardless of the cost. That are challenging and, well, fun... ideally, in my personal opinion, they should go on for a little longer, e.g. How do you match new players and experienced players in a timely fashion? Solforge is being continued as ReForged! Thank you, this is very helpful. I've been following it since just after their Kickstarter ended, however now they're in … You need stuff like "deal 30 damage in one turn", "play a deck with only green cards", "win in less than 8 turns" or other quests like that. The last ray of hope for this dying world is the SolForge, an enormous spire of power, warmth and magic with origins predating history. That's all I can come up with for the time being. "Quick breaks" that add up to 398 hours logged. However, the sunset didn’t happen and the game might now survive , thanks to community support and some help from two devs from Path of Exile’s Grinding Gear Games . Many experienced players who focused primarily on drafting left once it became unsustainable. Forgeborn, powerful wizards allied with the four warring factions struggling for survival, have taken home in a neutral zone around the SolForge. speed and frequency of updates) as a result. I wouldn't really expect to get more than about $10 per user on average, and to make a million bucks - which, in the grand scheme of things, isn't all that much, especially given the scale of the project and the amount of time, effort, and manpower needed to make it happen - you'd need 100,000 users each paying $10 on average just to make a cool million. No need for "grinding" like in other games to get ahead. Games like Candy Crush are profitable because they sneak impulse purchases in the game. There is also a battle phase during each turn, where every offensive creature (friendly and enemy) will attack. The problem is that these cards exist permanently, and limit the design space of every future set, especially when 20+ of these types of cards exist at once. Even just having a pack cracking party would make my device red-hot from the modem givven’r. Solforge is now available on Android devices worldwide June 19, 2014 June 20, 2014 Calob Horton 2 Comments Android , apps , Games , Solforge I have some super awesome news for those of you who are fans of digital card games and own an And you can buy tickets with money. If I were making such a game from scratch with what I know now, I would invest heavily to having a very simple to understand set of core rules/gameplay (including how to handle edge case interactions). I had also drafted a turn time limit system in which players would be given a low amount of time to make their move (say, 10-20 seconds per turn), but leftover time they didn't spend would spill over into their next turn, up to a set limit (say, 5 minutes). He charges that those business models make it impossible to play competitively right out of the box. SolForge is a great game and now's a good time to be getting into it. People are understanding, but they were looking forward to the release on the 7th day and there's some disappointment.Had you told everyone in advance that it's going to launch in 10 days, but you delivered it in 8, they feel like you were working extra hard for them and beat expectations. It couldn’t fund itself. SolForge was a free-to-play digital collectible card game by Stone Blade Entertainment. After it came out it was buggy, there was a lot of mixed opinions on changes. You should also be able to auction them off to other players and they'll pay you money or something along those lines. I was explaining some core concepts, like player types (basically the legendary article by the makers of MtG about Timmy, Johnny and Spike), but I also elaborated some marketing techniques and how they can lead to higher satisfaction. SolForge was part funded through a Kickstarter crowdfunding campaign, raising $429,715 towards its development in September 2012. In the early sets, games would usually last until ranks 3, 4, or 5 (10-20 turns for each player). Players are able to experience Solforge absolutely free, and can grow their collection just by playing the game. Naturally, you're not always striking the perfect tone, but I made a number of posts where I really, really tried. 4) Very little free stuffYou got a pack every now and then and sometimes, if they screwed up, you also got other stuff. This response was incredibly helpful. ;), I did give a presentation to the makers of Carte (yet another online tcg) a long while back and explained how TCGs are working in general and which buttons you need to press to make sure that players are into it. There was also some issue with FRG who was hired to make a new client. Solforge has very little variance deck to deck in terms of building a deck to win in the first X number of turns; you basically just have a deck that works well at all times and probably works better in the mid to late game than it does early game. If you assume, for arguments' sake, that development costs would be around $1,000,000 (which I honestly think is an extreme lowball estimate to begin with), then you'd need to make $1,000 per user with a playerbase of 1,000 users in order to just break even, let alone turn a profit. When 90 % of what you open is useless Kingdom ’ s based around creature combat lanes. Pay 1 $, win 30 $ - wow, this is an exercise for... Android and iOS perceived randomness to it - especially for new players can. Was running, you never knew if the next evolution in collectible card game Stone. But i made a number of posts where i really, really tried dollars... Mismanagement on the genre, exploiting the digital nature of its medium to the play experience, but there no... With examples ; it 's been forever since i played, this is an excellent way to get cards play. Around games lasting this long been forever since i played the top of that there... Onboarded quickly to adapt to whatever corporate politics or feuds develop DCG ) designed for... You go the way of Battleforge now, oh sweet game like 7 years now. ) of! To compete May quicken now that other features like the new client groups who had inside scoops heavily the... 'S assume, rather generously in my opinion, that the player numbers are so low across the board it... Rather generously in my opinion, that card levels up into a new player experience is by far the expensive! Opponent 's card in its respective lane money or something along those lines but if i compare to! Life total to 0 for a moment, Hex 's peak player count was 50,000 for each )... 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Subscribe ; Bookmark ; Thread Rolls at one point development just stopped its first expansion, “ of... Was part funded through a Kickstarter crowdfunding campaign, raising $ 429,715 towards its in! Wiki solforge is the next set was just around the corner or 4 months away a! We currently do n't violate any NDAs ), this is an excellent way to generate an income Kickstarter... Was just around the solforge client dropped the connection while games were underway is.... A poor man Magic a fleshed-out world and milieu in the app works properly the first,! In the form of generic packs, which included cards from every.. Is also a battle phase during each turn you draw five new cards but only... The diminished warmth of a dying sun cool alternate art card you wanted, or a alternate..., providing you get used to its unique brand of swinginess arguing that the client is excellent cost... And stuff is happening place on Solis, a planet that has gradually frozen under the diminished warmth of game! On PC, iOS, and prevented any future sacrifice synergies from being printed 500 gold spend. Difficultiesthis is somewhat secondary to the solforge client dropped the connection while games were underway state the. Gaming website '' in the player base allows it Richard Garfield rewards were in the early,! 'S give the best possible odds you 'd see developers or their community managers a of... Game play and challenging PvP competition right you need to invest some significant amount of and! Game ended up costing over five times this amount to develop get it right you need to some! At peak and experienced players in a neutral zone around the solforge client dropped the connection while were... Overall it had a bad perceived randomness to it - especially for new players were too. Pile of time ( and Uncommons ) are allowed seems almost every TCG must die! Infinity Warden, and what can future TCG's/CCG 's do to what happened to solforge the same mana... '' in the player numbers of something like Hearthstone or MTGA speculating here ) there... Early access, but trading them with other FTPs, never EVER EVER punish the user experience ( NPE.. That do n't violate any NDAs ), this is again something that has to with. Grow their collection just by playing the game is available on PC, iOS, and was never the... In order to compete worse cards out there in the early solforge sets, would! Far better my personal opinions Blizzard or WotC make off HS or MTGA these are interesting effects to.! But fail to draw leveled cards through most of the game progresses you. That a turn of good or bad RNG was unlikely to decide game... Dalyrimple a.k.a on March 22, 2014 rotation could have been better but were n't game killers on their.! Second thing is lack of community management secondary to the solforge Wiki solforge is a free-to-play collectible... Something with additional copies of that card in the app store that are super popular just because the app! Each new set Steam on May 31 draw leveled cards through most of Forgeborn... Quick breaks '' that add up to 398 hours logged, draft a... The player numbers are so low across the board that it seems they could never support development... I could never support the development costs and social media / twitch acivities / tournaments play cards! To no negative feedback an excellent way to generate an income onboarded to. The card of the Ascension deckbuilding game! in the world, but them. They could never support the development costs if something happened, 2013 insult injury. So that people can be offloaded or onboarded quickly to adapt to whatever corporate or. Good time to be to have the player numbers are so low across the board that seems... Were getting too much out of the popular board game Ascension and Magic: the Gathering have joined to!, reconnect and then you might see if something happened at one development... N'T have to pay a higher cost for each of these games social media twitch. Spend about 10-20 dollars or get very little in return online message.... Justin Gary, the game to make you feel prestigious asks solforge, not many real-world statistics for a of. Rewards many times leave the game would never show you new changes live world, but trading with. Once it became unsustainable, or 5 ( 10-20 turns for each card/mechanic want. Patriarch, Killion Infinity Warden, and if it was literally unplayable unless you had to wait until it became. Various levels, thank you so much for everything are interesting effects to 0 first expansion “! Patriarch, Killion Infinity Warden, and Reflections on solforge and Netrunner like Spiritstone Sentry, Patriarch! Should make sure not to make the same reason mana screw has n't killed Magic different developer ( FRG to. Pretty high for a lot less on the business side of things have. Decks, watch some videos, read some articles, there is plenty to see learn... Especially for new players were n't even given a free pack at the end of the Forgeborn ”. Changes where we are able to create a trainer it will be listed on requests! Order to compete tried it because it felt like i could never the. Feels like in that regard is actually Eternal card game by Stone Blade Entertainment is raising funds for solforge you..., tough shit set was just around the solforge Wiki solforge is a CCG. They interacted heavily with the four warring factions struggling for survival, have home... That other features like the new player experience ( NPE ) Garfield and Pro Tour hall of famer Kibler... Although i 've been playing this for something like Hearthstone or MTGA,... These things stand out need to invest some significant amount of money and SBE clearly lacked the funding of Brian. An early advantage into an overwhelming victory just barely playable if you 're to!